Transitions
Quick start:
addStateMachine({ descriptor: { ... }, states: { running: { ... onClick: { state: 'exploding', }, onComplete: { state: 'finish' } }, ... },})
Transitions available:
onAfter { state: string; ms: number}
After X
amount of milliseconds have passed in the current state, transition to the one defined in 'state'
.
onClick { state: string;}
Transition to the state defined in 'state'
after click is detected on the Lottie animation.
onComplete { state: string;}
Transition to the defined state
after the animation has finished playing. If loop
is true
onComplete
will not transition.
If the loop
playback settings is a number, it will complete X
amount of loops before transitioning.
If playOnScroll
is defined in the playbackSettings
once the animation has been scrolled to completion it will transition.
onMouseEnter { state: string;}
Transition to the defined state when the mouseenter event is detected on the Lottie animation.
onMouseLeave { state: string;}
Transition to the defined state when the mouseleave event is detected on the Lottie animation.
onShow { state: string; threshold: number[]}
Transition to the defined state when the animation is visible on screen. The threshold
is an array of numbers between 0 and 1 passed to the IntersectionObserver
, and defaults to [0, 1] (when the animation appears on screen - transition).